Files
tbd-station-14/Content.Server/ParticleAccelerator/Wires/ParticleAcceleratorToggleWireAction.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

48 lines
1.8 KiB
C#

using Content.Server.ParticleAccelerator.Components;
using Content.Server.ParticleAccelerator.EntitySystems;
using Content.Server.Wires;
using Content.Shared.Singularity.Components;
using Content.Shared.Wires;
using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires;
public sealed partial class ParticleAcceleratorPowerWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
{
public override string Name { get; set; } = "wire-name-pa-power";
public override Color Color { get; set; } = Color.Yellow;
public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Power;
public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
{
if (!component.CanBeEnabled)
return StatusLightState.Off;
return component.Enabled ? StatusLightState.On : StatusLightState.BlinkingSlow;
}
public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
controller.CanBeEnabled = false;
paSystem.SwitchOff(wire.Owner, user, controller);
return true;
}
public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
controller.CanBeEnabled = true;
return true;
}
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
if (controller.Enabled)
paSystem.SwitchOff(wire.Owner, user, controller);
else if (controller.Assembled)
paSystem.SwitchOn(wire.Owner, user, controller);
}
}