Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/Interactions/EquipOperator.cs

31 lines
929 B
C#

using Content.Server.Hands.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed partial class EquipOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField("target")]
public string Target = "Target";
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<EntityUid>(Target, out var target, _entManager))
{
return HTNOperatorStatus.Failed;
}
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
var handsSystem = _entManager.System<HandsSystem>();
// TODO: As elsewhere need some generic interaction cooldown system
if (handsSystem.TryPickup(owner, target))
{
return HTNOperatorStatus.Finished;
}
return HTNOperatorStatus.Failed;
}
}