Files
tbd-station-14/Content.Server/EntityEffects/Effects/ResetNarcolepsy.cs
SlamBamActionman b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00

33 lines
1.0 KiB
C#

using Content.Server.Traits.Assorted;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Reset narcolepsy timer
/// </summary>
[UsedImplicitly]
public sealed partial class ResetNarcolepsy : EntityEffect
{
/// <summary>
/// The # of seconds the effect resets the narcolepsy timer to
/// </summary>
[DataField("TimerReset")]
public int TimerReset = 600;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-reset-narcolepsy", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
if (reagentArgs.Scale != 1f)
return;
args.EntityManager.EntitySysManager.GetEntitySystem<NarcolepsySystem>().AdjustNarcolepsyTimer(args.TargetEntity, TimerReset);
}
}