Files
tbd-station-14/Content.Server/EntityEffects/Effects/CauseZombieInfection.cs
SlamBamActionman b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00

22 lines
794 B
C#

using Content.Server.Zombies;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
using Content.Shared.Zombies;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class CauseZombieInfection : EntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-cause-zombie-infection", ("chance", Probability));
// Adds the Zombie Infection Components
public override void Effect(EntityEffectBaseArgs args)
{
var entityManager = args.EntityManager;
entityManager.EnsureComponent<ZombifyOnDeathComponent>(args.TargetEntity);
entityManager.EnsureComponent<PendingZombieComponent>(args.TargetEntity);
}
}