Files
tbd-station-14/Content.Server/EntityEffects/EffectConditions/BreathingCondition.cs
2025-05-19 11:23:38 -07:00

34 lines
1.1 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.EffectConditions;
/// <summary>
/// Condition for if the entity is successfully breathing.
/// </summary>
public sealed partial class Breathing : EntityEffectCondition
{
/// <summary>
/// If true, the entity must not have trouble breathing to pass.
/// </summary>
[DataField]
public bool IsBreathing = true;
public override bool Condition(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out RespiratorComponent? respiratorComp))
return !IsBreathing; // They do not breathe.
var breathingState = args.EntityManager.System<RespiratorSystem>().IsBreathing((args.TargetEntity, respiratorComp));
return IsBreathing == breathingState;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-breathing",
("isBreathing", IsBreathing));
}
}