Files
tbd-station-14/Content.Client/Lobby/UI/LobbyGui.xaml.cs
B_Kirill c156c5c465 Add collapse button to lobby right panel (#37140)
* Add collapse button to lobby right panel

* Half sized buttons
2025-05-06 13:24:58 -04:00

78 lines
2.5 KiB
C#

using Content.Client.Message;
using Content.Client.UserInterface.Systems.EscapeMenu;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Lobby.UI
{
[GenerateTypedNameReferences]
public sealed partial class LobbyGui : UIScreen
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
public LobbyGui()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
SetAnchorPreset(MainContainer, LayoutPreset.Wide);
SetAnchorPreset(Background, LayoutPreset.Wide);
LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
OptionsButton.OnPressed += _ => UserInterfaceManager.GetUIController<OptionsUIController>().ToggleWindow();
CollapseButton.OnPressed += _ => TogglePanel(false);
ExpandButton.OnPressed += _ => TogglePanel(true);
}
public void SwitchState(LobbyGuiState state)
{
DefaultState.Visible = false;
CharacterSetupState.Visible = false;
switch (state)
{
case LobbyGuiState.Default:
DefaultState.Visible = true;
RightSide.Visible = true;
break;
case LobbyGuiState.CharacterSetup:
CharacterSetupState.Visible = true;
var actualWidth = (float) UserInterfaceManager.RootControl.PixelWidth;
var setupWidth = (float) LeftSide.PixelWidth;
if (1 - (setupWidth / actualWidth) > 0.30)
{
RightSide.Visible = false;
}
UserInterfaceManager.GetUIController<LobbyUIController>().ReloadCharacterSetup();
break;
}
}
private void TogglePanel(bool value)
{
RightSide.Visible = value;
ExpandPanel.Visible = !value;
}
public enum LobbyGuiState : byte
{
/// <summary>
/// The default state, i.e., what's seen on launch.
/// </summary>
Default,
/// <summary>
/// The character setup state.
/// </summary>
CharacterSetup
}
}
}