Files
tbd-station-14/Content.Client/Drugs/DrugOverlaySystem.cs
slarticodefast 9b1a6dd57b add reduced motion drug overlay (#37584)
* reduced motion flash effect

* reduced motion drug overlay

* Revert "reduced motion flash effect"

This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.
2025-05-20 08:36:08 -04:00

66 lines
2.1 KiB
C#

using Content.Shared.Drugs;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Client.Drugs;
/// <summary>
/// System to handle drug related overlays.
/// </summary>
public sealed class DrugOverlaySystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private RainbowOverlay _overlay = default!;
public static string RainbowKey = "SeeingRainbows";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SeeingRainbowsComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SeeingRainbowsComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerDetachedEvent args)
{
_overlay.Intoxication = 0;
_overlay.TimeTicker = 0;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, SeeingRainbowsComponent component, ComponentInit args)
{
if (_player.LocalEntity == uid)
{
_overlay.Phase = _random.NextFloat(MathF.Tau); // random starting phase for movement effect
_overlayMan.AddOverlay(_overlay);
}
}
private void OnShutdown(EntityUid uid, SeeingRainbowsComponent component, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
{
_overlay.Intoxication = 0;
_overlay.TimeTicker = 0;
_overlayMan.RemoveOverlay(_overlay);
}
}
}