Files
tbd-station-14/Content.Client/Chat/TypingIndicator/TypingIndicatorVisualizerSystem.cs
Tayrtahn 75cbbbb5b7 Cleanup warnings in TypingIndicatorVisualizerSystem (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
2025-05-14 00:19:05 +02:00

59 lines
2.4 KiB
C#

using Content.Shared.Chat.TypingIndicator;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
namespace Content.Client.Chat.TypingIndicator;
public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingIndicatorComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var currentTypingIndicator = component.TypingIndicatorPrototype;
var evt = new BeforeShowTypingIndicatorEvent();
if (TryComp<InventoryComponent>(uid, out var inventoryComp))
_inventory.RelayEvent((uid, inventoryComp), ref evt);
var overrideIndicator = evt.GetMostRecentIndicator();
if (overrideIndicator != null)
currentTypingIndicator = overrideIndicator.Value;
if (!_prototypeManager.TryIndex(currentTypingIndicator, out var proto))
{
Log.Error($"Unknown typing indicator id: {component.TypingIndicatorPrototype}");
return;
}
var layerExists = _sprite.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
if (!layerExists)
layer = _sprite.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
_sprite.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
args.Sprite.LayerSetShader(layer, proto.Shader);
_sprite.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
_sprite.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
switch (state)
{
case TypingIndicatorState.Idle:
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
break;
case TypingIndicatorState.Typing:
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
break;
}
}
}