Files
tbd-station-14/Content.Client/Atmos/EntitySystems/AtmosphereSystem.cs
2023-06-28 21:22:03 +10:00

25 lines
749 B
C#

using Content.Client.Atmos.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Client.Atmos.EntitySystems;
public sealed class AtmosphereSystem : SharedAtmosphereSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapAtmosphereComponent, ComponentHandleState>(OnMapHandleState);
}
private void OnMapHandleState(EntityUid uid, MapAtmosphereComponent component, ref ComponentHandleState args)
{
if (args.Current is not MapAtmosphereComponentState state)
return;
// Struct so should just copy by value.
component.OverlayData = state.Overlay;
}
}