Files
tbd-station-14/Content.Shared/NPC/Components/NpcFactionMemberComponent.cs
deltanedas 7561bef6a7 Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00

29 lines
835 B
C#

using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.NPC.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class NpcFactionMemberComponent : Component
{
/// <summary>
/// Factions this entity is a part of.
/// </summary>
[DataField]
public HashSet<ProtoId<NpcFactionPrototype>> Factions = new();
/// <summary>
/// Cached friendly factions.
/// </summary>
[ViewVariables]
public readonly HashSet<ProtoId<NpcFactionPrototype>> FriendlyFactions = new();
/// <summary>
/// Cached hostile factions.
/// </summary>
[ViewVariables]
public readonly HashSet<ProtoId<NpcFactionPrototype>> HostileFactions = new();
}