22 lines
642 B
C#
22 lines
642 B
C#
using Content.Shared.Pointing.Components;
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using Robust.Client.GameObjects;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Pointing.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPointingArrowComponent))]
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public sealed class PointingArrowComponent : SharedPointingArrowComponent
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{
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protected override void Startup()
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{
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base.Startup();
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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}
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}
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