* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
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}
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession.AttachedEntity;
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if (!entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
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{
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return;
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}
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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}
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