* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Utility
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{
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public static class GridTileLookupHelpers
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{
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/// <summary>
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/// Helper that returns all entities in a turf very fast.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTileFast(this TileRef turf, GridTileLookupSystem? gridTileLookup = null)
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{
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gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
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return gridTileLookup.GetEntitiesIntersecting(turf.GridIndex, turf.GridIndices);
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTileFast(this Vector2i indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
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{
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gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
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return gridTileLookup.GetEntitiesIntersecting(gridId, indices);
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}
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}
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}
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