Files
tbd-station-14/Content.Server/GameObjects/Components/Command/CommunicationsConsoleComponent.cs

80 lines
2.8 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Command;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Command
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent, IActivate
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
private RoundEndSystem RoundEndSystem => _entitySystemManager.GetEntitySystem<RoundEndSystem>();
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
}
private void UpdateBoundInterface()
{
UserInterface?.SetState(new CommunicationsConsoleInterfaceState(RoundEndSystem.ExpectedCountdownEnd));
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
switch (obj.Message)
{
case CommunicationsConsoleCallEmergencyShuttleMessage _:
RoundEndSystem.RequestRoundEnd();
break;
case CommunicationsConsoleRecallEmergencyShuttleMessage _:
RoundEndSystem.CancelRoundEndCountdown();
break;
}
}
public void OpenUserInterface(IPlayerSession session)
{
UserInterface?.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return;
if (!Powered)
{
return;
}
OpenUserInterface(actor.playerSession);
}
}
}