* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos
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{
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public static class AtmosHelpers
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{
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public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(entityManager));
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return gridAtmos?.GetTile(coordinates);
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}
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public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
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{
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return coordinates.GetTileAtmosphere(entityManager)?.Air;
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}
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public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out TileAtmosphere atmosphere)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(atmosphere = coordinates.GetTileAtmosphere()!, default);
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}
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public static bool TryGetTileAir(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out GasMixture air, IEntityManager? entityManager = null)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(air = coordinates.GetTileAir(entityManager)!, default);
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}
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public static TileAtmosphere? GetTileAtmosphere(this Vector2i indices, GridId gridId)
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{
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
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return gridAtmos?.GetTile(indices);
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}
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public static GasMixture? GetTileAir(this Vector2i indices, GridId gridId)
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{
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return indices.GetTileAtmosphere(gridId)?.Air;
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}
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public static bool TryGetTileAtmosphere(this Vector2i indices, GridId gridId,
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[MaybeNullWhen(false)] out TileAtmosphere atmosphere)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(atmosphere = indices.GetTileAtmosphere(gridId)!, default);
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}
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public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [MaybeNullWhen(false)] out GasMixture air)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return !Equals(air = indices.GetTileAir(gridId)!, default);
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}
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}
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}
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