Files
tbd-station-14/Content.Shared/Trigger/Systems/TriggerOnEmptyGunshotSystem.cs
2025-08-03 21:20:37 +02:00

21 lines
642 B
C#

using Content.Shared.Trigger.Components.Triggers;
using Content.Shared.Weapons.Ranged.Events;
namespace Content.Shared.Trigger.Systems;
public sealed partial class TriggerOnEmptyGunshotSystem : EntitySystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TriggerOnEmptyGunshotComponent, OnEmptyGunShotEvent>(OnEmptyGunShot);
}
private void OnEmptyGunShot(Entity<TriggerOnEmptyGunshotComponent> ent, ref OnEmptyGunShotEvent args)
{
_trigger.Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
}
}