32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Adds or removes the specified components when triggered.
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/// If TargetUser is true they will be added to or removed from the user instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ToggleComponentsOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// The list of components that will be added/removed.
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/// </summary>
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[DataField(required: true)]
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public ComponentRegistry Components = new();
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/// <summary>
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/// Are the components currently added?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ComponentsAdded;
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/// <summary>
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/// Should components that already exist on the entity be overwritten?
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/// (They will still be removed when toggling again).
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool RemoveExisting = false;
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}
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