Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/StaminaDamageOnTriggerComponent.cs
Hannah Giovanna Dawson 2cb4e01019 StaminaDamageOnTriggerComponent (#39607)
* InflictStaminaOnTriggerSystem

Surprised this wasn't done alongside the damage one.

* Correct docstring

* Moar docstring changes!!!

* Resolve PR comment

* a

* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-13 18:50:34 +02:00

26 lines
880 B
C#

using Content.Shared.Trigger.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will inflict stamina to an entity when triggered.
/// If TargetUser is true it the user will have stamina inflicted instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class StaminaDamageOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Should the inflicted stamina ignore resistances?
/// </summary>
[DataField, AutoNetworkedField]
public bool IgnoreResistances;
/// <summary>
/// The stamina amount that is inflicted to the target.
/// May be further modified by <see cref="BeforeStaminaDamageOnTriggerEvent"/> subscriptions.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public float Stamina;
}