Files
tbd-station-14/Content.Shared/Stunnable/StunOnContactComponent.cs
Princess Cheeseballs dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00

36 lines
889 B
C#

using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
public sealed partial class StunOnContactComponent : Component
{
/// <summary>
/// The fixture the entity must collide with to be stunned
/// </summary>
[DataField]
public string FixtureId = "fix";
/// <summary>
/// The duration of the stun.
/// </summary>
[DataField]
public TimeSpan Duration = TimeSpan.FromSeconds(5);
/// <summary>
/// Should the stun applied refresh?
/// </summary>
[DataField]
public bool Refresh = true;
/// <summary>
/// Should the stunned entity try to stand up when knockdown ends?
/// </summary>
[DataField]
public bool AutoStand = true;
[DataField]
public EntityWhitelist Blacklist = new();
}