Files
tbd-station-14/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs

25 lines
851 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Stealth.Components
{
/// <summary>
/// When added to an entity with stealth component, this component will change the visibility
/// based on the entity's (lack of) movement.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StealthOnMoveComponent : Component
{
/// <summary>
/// Rate that effects how fast an entity's visibility passively changes.
/// </summary>
[DataField("passiveVisibilityRate")]
public float PassiveVisibilityRate = -0.15f;
/// <summary>
/// Rate for movement induced visibility changes. Scales with distance moved.
/// </summary>
[DataField("movementVisibilityRate")]
public float MovementVisibilityRate = 0.2f;
}
}