Files
tbd-station-14/Content.Shared/Stacks/StackPrototype.cs
Ertanic 81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00

40 lines
1.1 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks;
[Prototype]
public sealed partial class StackPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField]
public LocId Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField]
public SpriteSpecifier? Icon { get; private set; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField(required: true)]
public EntProtoId Spawn { get; private set; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack.
/// Can be overriden on <see cref="StackComponent"/>
/// if null, simply has unlimited max count.
/// </summary>
[DataField]
public int? MaxCount { get; private set; }
}