Files
tbd-station-14/Content.Shared/Sprite/ScaleVisualsComponent.cs
2025-08-06 14:33:21 +02:00

28 lines
816 B
C#

using System.Numerics;
using Robust.Shared.GameStates;
namespace Content.Shared.Sprite;
/// <summary>
/// Used to set the <see cref="Robust.Client.GameObjects.SpriteComponent.Scale"/> datafield to a certain value from the server.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedScaleVisualsSystem))]
public sealed partial class ScaleVisualsComponent : Component
{
/// <summary>
/// The current sprite scale.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables]
public Vector2 Scale = Vector2.One;
/// <summary>
/// The original sprite scale, which we revert to if this component is removed.
/// Only set on the client.
/// </summary>
[DataField]
[ViewVariables]
public Vector2? OriginalScale;
}