Files
tbd-station-14/Content.Shared/PAI/PAIComponent.cs
ArchRBX 8045373197 pAI Software Catalog (#36857)
* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2025-04-23 16:55:35 -07:00

53 lines
1.9 KiB
C#

using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.PAI;
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation in SS14, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// All logic in PAISystem.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PAIComponent : Component
{
/// <summary>
/// The last person who activated this PAI.
/// Used for assigning the name.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? LastUser;
[DataField]
public EntProtoId ShopActionId = "ActionPAIOpenShop";
[DataField, AutoNetworkedField]
public EntityUid? ShopAction;
/// <summary>
/// When microwaved there is this chance to brick the pai, kicking out its player and preventing it from being used again.
/// </summary>
[DataField]
public float BrickChance = 0.5f;
/// <summary>
/// Locale id for the popup shown when the pai gets bricked.
/// </summary>
[DataField]
public string BrickPopup = "pai-system-brick-popup";
/// <summary>
/// Locale id for the popup shown when the pai is microwaved but does not get bricked.
/// </summary>
[DataField]
public string ScramblePopup = "pai-system-scramble-popup";
}