28 lines
902 B
C#
28 lines
902 B
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Ninja.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Ninja.Components;
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/// <summary>
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/// Adds an action to dash, teleport to clicked position, when this item is held.
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/// Cancel <see cref="CheckDashEvent"/> to prevent using it.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(DashAbilitySystem)), AutoGenerateComponentState]
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public sealed partial class DashAbilityComponent : Component
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{
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/// <summary>
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/// The action id for dashing.
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/// </summary>
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[DataField]
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public EntProtoId<WorldTargetActionComponent> DashAction = "ActionEnergyKatanaDash";
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[DataField, AutoNetworkedField]
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public EntityUid? DashActionEntity;
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}
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public sealed partial class DashEvent : WorldTargetActionEvent;
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