17 lines
556 B
C#
17 lines
556 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.NPC.Components
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{
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/// Added when a medibot injects someone
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/// So they don't get injected again for at least a minute.
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NPCRecentlyInjectedComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("accumulator")]
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public float Accumulator = 0f;
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[ViewVariables(VVAccess.ReadWrite), DataField("removeTime")]
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public TimeSpan RemoveTime = TimeSpan.FromMinutes(1);
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}
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}
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