11 lines
367 B
C#
11 lines
367 B
C#
using Content.Shared.Revolutionary;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Mindshield.Components;
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/// <summary>
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/// Component given to an entity to mark it is a mindshield implant.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
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public sealed partial class MindShieldImplantComponent : Component;
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