Files
tbd-station-14/Content.Shared/Materials/MaterialComponent.cs

14 lines
350 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Materials;
/// <summary>
/// Empty component that marks an entity as a "raw" material.
/// The material amounts themselves are in <see cref="PhysicalCompositionComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class MaterialComponent : Component
{
}