* Act * Adds Jaunt ECS and related prototypes * Adds jaunt sounds * Adds enter and exit sound support to polymorphs * Updates jaunt description * Adds jaunt action sprite and changes jaunt polymorph to use it * Adds Jaunt and upgrade to the wizard grimoire * Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt * Update Resources/Locale/en-US/store/spellbook-catalog.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removes meta changes * removes other meta changes * adds context menu and a description to basemobjaunt * comments for jaunt component and adds on component shutdown method * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Resources/Prototypes/Catalog/spellbook_catalog.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
27 lines
772 B
C#
27 lines
772 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Jaunt;
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/// <summary>
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/// Used to control various aspects of a Jaunt.
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/// Can be used in place of giving a jaunt-action directly.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class JauntComponent : Component
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{
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/// <summary>
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/// Which Jaunt Action the component should grant.
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/// </summary>
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[DataField]
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public EntProtoId JauntAction = "ActionPolymorphJaunt";
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/// <summary>
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/// The jaunt action itself.
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/// </summary>
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public EntityUid? Action;
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// TODO: Enter & Exit Times and Whitelist when Actions are reworked and can support it
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// TODO: Cooldown pausing when Actions can support it
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}
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