* Hardsuits and softsuits count as having shoes for step triggers * Add softsuit tag prototype * Change to suitEVA tag * Get rid of softsuit tag, found suitEVA tag * Full pass of ShoesRequiredStepTriggerImmune * Adds check to outerClothing for ShoesRequiredStepTriggerImmune * return * fuck Dionas * Convert to comp, space dragons immune as well * Merge conflict * Merge conflict * fix leftover tags * empty spaces * turns out the dragon didn't need it * minor optimization * Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets * fix * fuck it we ball --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
33 lines
638 B
C#
33 lines
638 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Inventory;
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/// <summary>
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/// Defines what slot types an item can fit into.
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/// </summary>
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[Serializable, NetSerializable]
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[Flags]
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public enum SlotFlags
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{
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NONE = 0,
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PREVENTEQUIP = 1 << 0,
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HEAD = 1 << 1,
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EYES = 1 << 2,
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EARS = 1 << 3,
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MASK = 1 << 4,
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OUTERCLOTHING = 1 << 5,
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INNERCLOTHING = 1 << 6,
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NECK = 1 << 7,
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BACK = 1 << 8,
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BELT = 1 << 9,
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GLOVES = 1 << 10,
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IDCARD = 1 << 11,
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POCKET = 1 << 12,
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LEGS = 1 << 13,
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FEET = 1 << 14,
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SUITSTORAGE = 1 << 15,
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All = ~NONE,
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WITHOUT_POCKET = All & ~POCKET
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}
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