* Add new fields to DeliveryComponent for #36636 * Setting the baseSpesoPenalty for currently available deliveries * Small fixes * Basic delivery penalization * Penalty and reward multiplier calculation in place Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice. * Calling penalty no longer happens on opening * Extract multiplier getting * Removing unused include * Changing method description. \n\n Not actually sure what I meant by the first one * Localising default delivery messages * Unused include removal * init or smth * minor tweaks * I KEEP MERGE CONFLICTING MYSELF * comments * no icon * slight increase * slarti changes * forgot * stuffs * yippee * Locn't * doc * partial review * message * review * pain * stuff --------- Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Forensics.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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namespace Content.Shared.FingerprintReader;
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// TODO: This has a lot of overlap with the AccessReaderSystem, maybe merge them in the future?
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public sealed class FingerprintReaderSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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/// <summary>
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/// Checks if the given user has fingerprint access to the target entity.
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/// </summary>
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/// <param name="target">The target entity.</param>
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/// <param name="user">User trying to gain access.</param>
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/// <returns>True if access was granted, otherwise false.</returns>
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[PublicAPI]
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public bool IsAllowed(Entity<FingerprintReaderComponent?> target, EntityUid user, bool showPopup = true)
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{
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if (!Resolve(target, ref target.Comp, false))
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return true;
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if (target.Comp.AllowedFingerprints.Count == 0)
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return true;
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// Check for gloves first
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if (!target.Comp.IgnoreGloves && TryGetBlockingGloves(user, out var gloves))
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{
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if (target.Comp.FailGlovesPopup != null && showPopup)
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_popup.PopupClient(Loc.GetString(target.Comp.FailGlovesPopup, ("blocker", gloves)), target, user);
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return false;
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}
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// Check fingerprint match
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if (!TryComp<FingerprintComponent>(user, out var fingerprint) || fingerprint.Fingerprint == null ||
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!target.Comp.AllowedFingerprints.Contains(fingerprint.Fingerprint))
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{
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if (target.Comp.FailPopup != null && showPopup)
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_popup.PopupClient(Loc.GetString(target.Comp.FailPopup), target, user);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Gets the blocking gloves of a user. Gloves count as blocking if they hide fingerprints.
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/// </summary>
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/// <param name="user">Entity wearing the gloves.</param>
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/// <param name="blocker">The returned gloves, if they exist.</param>
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/// <returns>True if blocking gloves were found, otherwise False.</returns>
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[PublicAPI]
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public bool TryGetBlockingGloves(EntityUid user, [NotNullWhen(true)] out EntityUid? blocker)
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{
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blocker = null;
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp<FingerprintMaskComponent>(gloves))
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{
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blocker = gloves;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets the allowed fingerprints for a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void SetAllowedFingerprints(Entity<FingerprintReaderComponent> target, HashSet<string> fingerprints)
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{
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target.Comp.AllowedFingerprints = fingerprints;
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Dirty(target);
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}
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/// <summary>
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/// Adds an allowed fingerprint to a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void AddAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
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{
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target.Comp.AllowedFingerprints.Add(fingerprint);
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Dirty(target);
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}
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/// <summary>
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/// Removes an allowed fingerprint from a fingerprint reader
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/// </summary>
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[PublicAPI]
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public void RemoveAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
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{
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target.Comp.AllowedFingerprints.Remove(fingerprint);
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Dirty(target);
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}
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}
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