* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
20 lines
791 B
C#
20 lines
791 B
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class WashCreamPieReaction : EntityEffect
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{
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-wash-cream-pie-reaction", ("chance", Probability));
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.TargetEntity, out CreamPiedComponent? creamPied)) return;
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args.EntityManager.System<SharedCreamPieSystem>().SetCreamPied(args.TargetEntity, creamPied, false);
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}
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}
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