Files
tbd-station-14/Content.Shared/EntityEffects/Effects/SatiateThirst.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

32 lines
1.3 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
/// and to update it's thirst values.
/// </summary>
public sealed partial class SatiateThirst : EntityEffect
{
private const float DefaultHydrationFactor = 3.0f;
/// How much thirst is satiated each tick. Not currently tied to
/// rate or anything.
[DataField("factor")]
public float HydrationFactor { get; set; } = DefaultHydrationFactor;
/// Satiate thirst if a ThirstComponent can be found
public override void Effect(EntityEffectBaseArgs args)
{
var uid = args.TargetEntity;
if (args.EntityManager.TryGetComponent(uid, out ThirstComponent? thirst))
args.EntityManager.System<ThirstSystem>().ModifyThirst(uid, thirst, HydrationFactor);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", HydrationFactor / DefaultHydrationFactor));
}