* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
33 lines
1007 B
C#
33 lines
1007 B
C#
using Content.Shared.Atmos;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Database;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class CreateGas : EventEntityEffect<CreateGas>
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{
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[DataField(required: true)]
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public Gas Gas = default!;
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/// <summary>
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/// For each unit consumed, how many moles of gas should be created?
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/// </summary>
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[DataField]
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public float Multiplier = 3f;
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public override bool ShouldLog => true;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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var atmos = entSys.GetEntitySystem<SharedAtmosphereSystem>();
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var gasProto = atmos.GetGas(Gas);
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return Loc.GetString("reagent-effect-guidebook-create-gas",
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("chance", Probability),
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("moles", Multiplier),
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("gas", gasProto.Name));
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}
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public override LogImpact LogImpact => LogImpact.High;
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}
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