Files
tbd-station-14/Content.Shared/Drugs/SeeingRainbowsComponent.cs

11 lines
383 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Drugs;
/// <summary>
/// Adds a shader to the client that scales with the effect duration.
/// Use only in conjunction with <see cref="StatusEffectComponent"/>, on the status effect entity.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SeeingRainbowsStatusEffectComponent : Component;