Files
tbd-station-14/Content.Server/Objectives/Systems/SurviveConditionSystem.cs
deltanedas f7711edbe3 Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00

26 lines
754 B
C#

using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Mind;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles progress for the survive objective condition.
/// </summary>
public sealed class SurviveConditionSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurviveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
}
private void OnGetProgress(EntityUid uid, SurviveConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = _mind.IsCharacterDeadIc(args.Mind) ? 0f : 1f;
}
}