* meteor code and balanced values * Meteor Swarms * Update meteors.yml * Update meteors.yml * HOO! (fix overkill bug and buff space dust) * undo BloodstreamComponent.cs changes * DamageDistribution -> DamageTypes * part 2.
26 lines
902 B
C#
26 lines
902 B
C#
using Content.Shared.Damage;
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namespace Content.Server.Mining;
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/// <summary>
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/// This is used for meteors which hit objects, dealing damage to destroy/kill the object and dealing equal damage back to itself.
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/// </summary>
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[RegisterComponent, Access(typeof(MeteorSystem))]
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public sealed partial class MeteorComponent : Component
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{
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/// <summary>
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/// Damage specifier that is multiplied against the calculated damage amount to determine what damage is applied to the colliding entity.
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/// </summary>
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/// <remarks>
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/// The values of this should add up to 1 or else the damage will be scaled.
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/// </remarks>
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[DataField]
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public DamageSpecifier DamageTypes = new();
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/// <summary>
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/// A list of entities that this meteor has collided with. used to ensure no double collisions occur.
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/// </summary>
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[DataField]
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public HashSet<EntityUid> HitList = new();
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}
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