* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes * Make respawn verb available for offline players * Make erase available for offline players A thousand admins rejoice * Reorder verbs in code * Add erase command * Fix localisation for erase command * Address reviews and add completion to respawn command * Complete reviews which I forgor
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Mind;
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using Content.Shared.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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namespace Content.Server.GameTicking.Commands
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{
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sealed class RespawnCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPlayerLocator _locator = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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public override string Command => "respawn";
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public override async void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (args.Length > 1)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-invalid-args"));
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return;
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}
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NetUserId userId;
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if (args.Length == 0)
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{
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if (player == null)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-no-player"));
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return;
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}
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userId = player.UserId;
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}
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else
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{
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var located = await _locator.LookupIdByNameOrIdAsync(args[0]);
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if (located == null)
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{
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shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
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return;
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}
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userId = located.UserId;
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}
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if (!_player.TryGetSessionById(userId, out var targetPlayer))
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{
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if (!_player.TryGetPlayerData(userId, out var data))
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{
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shell.WriteError(Loc.GetString("cmd-respawn-unknown-player"));
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return;
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}
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_mind.WipeMind(data.ContentData()?.Mind);
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shell.WriteError(Loc.GetString("cmd-respawn-player-not-online"));
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return;
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}
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_gameTicker.Respawn(targetPlayer);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length != 1)
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return CompletionResult.Empty;
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var options = _player.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
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return CompletionResult.FromHintOptions(options, Loc.GetString("cmd-respawn-player-completion"));
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}
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}
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}
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