33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Content.Shared.Explosion;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Anomaly.Components;
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[RegisterComponent]
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public sealed partial class ExplosionAnomalyComponent : Component
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{
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/// <summary>
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/// The explosion prototype to spawn
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/// </summary>
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[DataField("supercriticalExplosion", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<ExplosionPrototype>))]
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public string ExplosionPrototype = default!;
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/// <summary>
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/// The total amount of intensity an explosion can achieve
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/// </summary>
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[DataField("explosionTotalIntensity")]
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public float TotalIntensity = 100f;
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/// <summary>
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/// How quickly does the explosion's power slope? Higher = smaller area and more concentrated damage, lower = larger area and more spread out damage
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/// </summary>
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[DataField("explosionDropoff")]
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public float Dropoff = 10f;
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/// <summary>
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/// How much intensity can be applied per tile?
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/// </summary>
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[DataField("explosionMaxTileIntensity")]
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public float MaxTileIntensity = 10f;
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}
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