* Update TilePainter.cs * Add support for custom offsets, grid files, and markers * Dynamic file category handling
148 lines
5.8 KiB
C#
148 lines
5.8 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using SixLabors.ImageSharp;
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using static Robust.UnitTesting.RobustIntegrationTest;
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namespace Content.MapRenderer.Painters
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{
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public sealed class GridPainter
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{
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private readonly EntityPainter _entityPainter;
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private readonly DecalPainter _decalPainter;
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private readonly IEntityManager _cEntityManager;
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private readonly IEntityManager _sEntityManager;
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private readonly IMapManager _sMapManager;
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private readonly ConcurrentDictionary<EntityUid, List<EntityData>> _entities;
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private readonly Dictionary<EntityUid, List<DecalData>> _decals;
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public GridPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
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{
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_entityPainter = new EntityPainter(client, server);
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_decalPainter = new DecalPainter(client, server);
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_cEntityManager = client.ResolveDependency<IEntityManager>();
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_sEntityManager = server.ResolveDependency<IEntityManager>();
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_sMapManager = server.ResolveDependency<IMapManager>();
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_entities = GetEntities();
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_decals = GetDecals();
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}
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public void Run(Image gridCanvas, EntityUid gridUid, MapGridComponent grid, Vector2 customOffset = default)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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if (!_entities.TryGetValue(gridUid, out var entities))
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{
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Console.WriteLine($"No entities found on grid {gridUid}");
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return;
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}
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// Decals are always painted before entities, and are also optional.
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if (_decals.TryGetValue(gridUid, out var decals))
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_decalPainter.Run(gridCanvas, CollectionsMarshal.AsSpan(decals), customOffset);
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_entityPainter.Run(gridCanvas, entities, customOffset);
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Console.WriteLine($"{nameof(GridPainter)} painted grid {gridUid} in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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}
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private ConcurrentDictionary<EntityUid, List<EntityData>> GetEntities()
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var components = new ConcurrentDictionary<EntityUid, List<EntityData>>();
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foreach (var serverEntity in _sEntityManager.GetEntities())
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{
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var clientEntity = _cEntityManager.GetEntity(_sEntityManager.GetNetEntity(serverEntity));
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if (!_cEntityManager.TryGetComponent(clientEntity, out SpriteComponent? sprite))
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{
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continue;
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}
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var prototype = _sEntityManager.GetComponent<MetaDataComponent>(serverEntity).EntityPrototype;
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if (prototype == null)
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{
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continue;
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}
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var transform = _sEntityManager.GetComponent<TransformComponent>(serverEntity);
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if (_sEntityManager.TryGetComponent(transform.GridUid, out MapGridComponent? grid))
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{
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var position = transform.LocalPosition;
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var (x, y) = TransformLocalPosition(position, grid);
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var data = new EntityData(serverEntity, sprite, x, y);
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components.GetOrAdd(transform.GridUid.Value, _ => new List<EntityData>()).Add(data);
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}
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}
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Console.WriteLine($"Found {components.Values.Sum(l => l.Count)} entities on {components.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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return components;
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}
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private Dictionary<EntityUid, List<DecalData>> GetDecals()
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var decals = new Dictionary<EntityUid, List<DecalData>>();
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var query = _sEntityManager.AllEntityQueryEnumerator<MapGridComponent>();
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while (query.MoveNext(out var uid, out var grid))
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{
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// TODO this needs to use the client entity manager because the client
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// actually has the correct z-indices for decals for some reason when the server doesn't,
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// BUT can't do that yet because the client hasn't actually received everything yet
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// for some reason decal moment i guess.
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if (_sEntityManager.TryGetComponent<DecalGridComponent>(uid, out var comp))
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{
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foreach (var chunk in comp.ChunkCollection.ChunkCollection.Values)
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{
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foreach (var decal in chunk.Decals.Values)
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{
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var (x, y) = TransformLocalPosition(decal.Coordinates, grid);
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decals.GetOrNew(uid).Add(new DecalData(decal, x, y));
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}
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}
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}
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}
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Console.WriteLine($"Found {decals.Values.Sum(l => l.Count)} decals on {decals.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
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return decals;
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}
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private static (float x, float y) TransformLocalPosition(Vector2 position, MapGridComponent grid)
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{
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var xOffset = (int) -grid.LocalAABB.Left;
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var yOffset = (int) -grid.LocalAABB.Bottom;
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var tileSize = grid.TileSize;
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var x = (position.X + xOffset) * tileSize * TilePainter.TileImageSize;
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var y = (position.Y + yOffset) * tileSize * TilePainter.TileImageSize;
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return (x, y);
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}
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}
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}
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