* PaintableAirlockComponent and AirlockGroupPrototype have been replaced * Slightly redesigned SprayPainterSystem for greater versatility * Added handling of changes to the appearance of doors and storages * PaintableGroup prototypes have been created * Generating tabs with styles in the UI * Fix error with undiscovered layer * Slight improvement * Removed unnecessary property * The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed * Added canisters, but repainting doesn't work * Added localization to styles * Fix sprite changing * Added the ability to paint canisters * slight ui improvement * Fix yamllinter errors * Fix test * The UI now remembers which tab was open * Fix build (?) * Rename * Charges have been added to the spray painter * Added a charge texture for the spray painter * Now spray painter can paint decals * Increased number of charges * Spawning dummy objects has been replaced by PrototypeManager * added a signature about the painting of the object * fix * Code commenting * Fix upstream * Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * review * Now decals can only be painted if the corresponding tab in the menu is open. * Fixed a bug with pipe and decal tabs not being remembered * Update EntityStorageVisualizerSystem.cs * record * loc * Cleanup * Revert electrified visuals * more cleanup, fix charges, del ammo4 * no empty file, remove meta component * closet exceptions, storage visualizer fixes * enable/disable decal through alt-verb * Fix missed merge conflicts * fix snap offset, button event handlers * simpler order, fix snap loc string * Remove PaintableViz.BaseRSI, no decal item, A-Z * State-respecting UI, BUI updates, FTL fixes * revert DecalPlacerWindow changes * revert unwanted changes, cleanup function order * Limit SprayPainterAmmo write access to AmmoSystem * Remove PaintedSystem * spray paint ammo lathe recipe, youtool listing * category as a list, groups as subtabs * Restore inhand copyright in meta.json * empty spray painter, recipe produces an empty one * allow alpha on spray painter decals * add comments * paintable wall lockers * Restrict painting more objects * Suggested event changes, event cleanup * component comments, fix ammo inhands * uncleanable decals, dirty styles on mapinit * organize paintables, separate emergency/closet grp * fix categories newline at EOF * airlock group whitespace cleanup * realphabetize * Clean up EntityStorageViz merge conflict markers * Apply requested changes * Apply suggestions from sowelipililimute's review Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * betrayal most foul * Remove members from EntityPaintedEvent * No emerg. group, steelsec to secure, locker/closet * Enable repainting the medical wall locker * comments, no flags on PaintableVisuals * Remove locked variants from closets/wall closets * removable decals * off value consistency * can't paint away those bones * fix precedence * Remove AirlockDepartment, AirlockGroup protos Both unused. * whitelist consistency re: ammo component * add standing emergency closet styles * alphabetize the spray painter listings --------- Co-authored-by: Ertanic <black.ikra.14@gmail.com> Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
97 lines
3.3 KiB
C#
97 lines
3.3 KiB
C#
using Content.Shared.Decals;
|
|
using Content.Shared.SprayPainter;
|
|
using Content.Shared.SprayPainter.Components;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Client.SprayPainter.UI;
|
|
|
|
/// <summary>
|
|
/// A BUI for a spray painter. Allows selecting pipe colours, decals, and paintable object types sorted by category.
|
|
/// </summary>
|
|
public sealed class SprayPainterBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
|
|
{
|
|
[ViewVariables]
|
|
private SprayPainterWindow? _window;
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
|
|
if (_window == null)
|
|
{
|
|
_window = this.CreateWindow<SprayPainterWindow>();
|
|
|
|
_window.OnSpritePicked += OnSpritePicked;
|
|
_window.OnSetPipeColor += OnSetPipeColor;
|
|
_window.OnTabChanged += OnTabChanged;
|
|
_window.OnDecalChanged += OnDecalChanged;
|
|
_window.OnDecalColorChanged += OnDecalColorChanged;
|
|
_window.OnDecalAngleChanged += OnDecalAngleChanged;
|
|
_window.OnDecalSnapChanged += OnDecalSnapChanged;
|
|
}
|
|
|
|
var sprayPainter = EntMan.System<SprayPainterSystem>();
|
|
_window.PopulateCategories(sprayPainter.PaintableStylesByGroup, sprayPainter.PaintableGroupsByCategory, sprayPainter.Decals);
|
|
Update();
|
|
|
|
if (EntMan.TryGetComponent(Owner, out SprayPainterComponent? sprayPainterComp))
|
|
_window.SetSelectedTab(sprayPainterComp.SelectedTab);
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (_window == null)
|
|
return;
|
|
|
|
if (!EntMan.TryGetComponent(Owner, out SprayPainterComponent? sprayPainter))
|
|
return;
|
|
|
|
_window.PopulateColors(sprayPainter.ColorPalette);
|
|
if (sprayPainter.PickedColor != null)
|
|
_window.SelectColor(sprayPainter.PickedColor);
|
|
_window.SetSelectedStyles(sprayPainter.StylesByGroup);
|
|
_window.SetSelectedDecal(sprayPainter.SelectedDecal);
|
|
_window.SetDecalAngle(sprayPainter.SelectedDecalAngle);
|
|
_window.SetDecalColor(sprayPainter.SelectedDecalColor);
|
|
_window.SetDecalSnap(sprayPainter.SnapDecals);
|
|
}
|
|
|
|
private void OnDecalSnapChanged(bool snap)
|
|
{
|
|
SendPredictedMessage(new SprayPainterSetDecalSnapMessage(snap));
|
|
}
|
|
|
|
private void OnDecalAngleChanged(int angle)
|
|
{
|
|
SendPredictedMessage(new SprayPainterSetDecalAngleMessage(angle));
|
|
}
|
|
|
|
private void OnDecalColorChanged(Color? color)
|
|
{
|
|
SendPredictedMessage(new SprayPainterSetDecalColorMessage(color));
|
|
}
|
|
|
|
private void OnDecalChanged(ProtoId<DecalPrototype> protoId)
|
|
{
|
|
SendPredictedMessage(new SprayPainterSetDecalMessage(protoId));
|
|
}
|
|
|
|
private void OnTabChanged(int index, bool isSelectedTabWithDecals)
|
|
{
|
|
SendPredictedMessage(new SprayPainterTabChangedMessage(index, isSelectedTabWithDecals));
|
|
}
|
|
|
|
private void OnSpritePicked(string group, string style)
|
|
{
|
|
SendPredictedMessage(new SprayPainterSetPaintableStyleMessage(group, style));
|
|
}
|
|
|
|
private void OnSetPipeColor(ItemList.ItemListSelectedEventArgs args)
|
|
{
|
|
var key = _window?.IndexToColorKey(args.ItemIndex);
|
|
SendPredictedMessage(new SprayPainterSetPipeColorMessage(key));
|
|
}
|
|
}
|