Files
tbd-station-14/Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
DrSmugleaf 54d5bd266c Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-04 13:31:45 +10:00

71 lines
2.2 KiB
C#

using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.Decals.Overlays;
public sealed class DecalPlacementOverlay : Overlay
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly DecalPlacementSystem _placement;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprite;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;
public DecalPlacementOverlay(DecalPlacementSystem placement, SharedTransformSystem transform, SpriteSystem sprite)
{
IoCManager.InjectDependencies(this);
_placement = placement;
_transform = transform;
_sprite = sprite;
ZIndex = 1000;
}
protected override void Draw(in OverlayDrawArgs args)
{
var (decal, snap, rotation, color) = _placement.GetActiveDecal();
if (decal == null)
return;
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mousePos = _eyeManager.PixelToMap(mouseScreenPos);
if (mousePos.MapId != args.MapId)
return;
// No map support for decals
if (!_mapManager.TryFindGridAt(mousePos, out var gridUid, out var grid))
{
return;
}
var worldMatrix = _transform.GetWorldMatrix(gridUid);
var invMatrix = _transform.GetInvWorldMatrix(gridUid);
var handle = args.WorldHandle;
handle.SetTransform(worldMatrix);
var localPos = Vector2.Transform(mousePos.Position, invMatrix);
if (snap)
{
localPos = localPos.Floored() + grid.TileSizeHalfVector;
}
// Nothing uses snap cardinals so probably don't need preview?
var aabb = Box2.UnitCentered.Translated(localPos);
var box = new Box2Rotated(aabb, rotation, localPos);
handle.DrawTextureRect(_sprite.Frame0(decal.Sprite), box, color);
handle.SetTransform(Matrix3x2.Identity);
}
}