121 lines
4.0 KiB
C#
121 lines
4.0 KiB
C#
using System.Numerics;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Enumerators;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Decals.Overlays
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{
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public sealed class DecalOverlay : GridOverlay
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{
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private readonly SpriteSystem _sprites;
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private readonly IEntityManager _entManager;
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private readonly IPrototypeManager _prototypeManager;
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private readonly Dictionary<string, (Texture Texture, bool SnapCardinals)> _cachedTextures = new(64);
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private readonly List<(uint Id, Decal Decal)> _decals = new();
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public DecalOverlay(
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SpriteSystem sprites,
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IEntityManager entManager,
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IPrototypeManager prototypeManager)
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{
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_sprites = sprites;
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_entManager = entManager;
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_prototypeManager = prototypeManager;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (args.MapId == MapId.Nullspace)
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return;
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var owner = Grid.Owner;
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if (!_entManager.TryGetComponent(owner, out DecalGridComponent? decalGrid) ||
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!_entManager.TryGetComponent(owner, out TransformComponent? xform))
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{
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return;
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}
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if (xform.MapID != args.MapId)
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return;
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// Shouldn't need to clear cached textures unless the prototypes get reloaded.
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var handle = args.WorldHandle;
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var xformSystem = _entManager.System<TransformSystem>();
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var eyeAngle = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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var gridAABB = xformSystem.GetInvWorldMatrix(xform).TransformBox(args.WorldBounds.Enlarged(1f));
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var chunkEnumerator = new ChunkIndicesEnumerator(gridAABB, SharedDecalSystem.ChunkSize);
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_decals.Clear();
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while (chunkEnumerator.MoveNext(out var index))
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{
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if (!decalGrid.ChunkCollection.ChunkCollection.TryGetValue(index.Value, out var chunk))
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continue;
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foreach (var (id, decal) in chunk.Decals)
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{
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if (!gridAABB.Contains(decal.Coordinates))
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continue;
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_decals.Add((id, decal));
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}
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}
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if (_decals.Count == 0)
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return;
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_decals.Sort((x, y) =>
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{
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var zComp = x.Decal.ZIndex.CompareTo(y.Decal.ZIndex);
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if (zComp != 0)
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return zComp;
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return x.Id.CompareTo(y.Id);
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});
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var (_, worldRot, worldMatrix) = xformSystem.GetWorldPositionRotationMatrix(xform);
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handle.SetTransform(worldMatrix);
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foreach (var (_, decal) in _decals)
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{
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if (!_cachedTextures.TryGetValue(decal.Id, out var cache))
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{
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// Nothing to cache someone messed up
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if (!_prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
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{
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continue;
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}
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cache = (_sprites.Frame0(decalProto.Sprite), decalProto.SnapCardinals);
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_cachedTextures[decal.Id] = cache;
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}
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var cardinal = Angle.Zero;
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if (cache.SnapCardinals)
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{
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var worldAngle = eyeAngle + worldRot;
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cardinal = worldAngle.GetCardinalDir().ToAngle();
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}
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var angle = decal.Angle - cardinal;
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if (angle.Equals(Angle.Zero))
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handle.DrawTexture(cache.Texture, decal.Coordinates, decal.Color);
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else
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handle.DrawTexture(cache.Texture, decal.Coordinates, angle, decal.Color);
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}
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handle.SetTransform(Matrix3x2.Identity);
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}
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}
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}
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