* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Shared.Utility
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{
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public static class EntityCoordinatesExtensions
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{
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public static EntityCoordinates ToCoordinates(this EntityUid id, Vector2 offset)
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{
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return new EntityCoordinates(id, offset);
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}
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public static EntityCoordinates ToCoordinates(this EntityUid id, float x, float y)
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{
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return new EntityCoordinates(id, x, y);
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}
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public static EntityCoordinates ToCoordinates(this EntityUid id)
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{
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return ToCoordinates(id, Vector2.Zero);
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}
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public static EntityCoordinates ToCoordinates(this IEntity entity, Vector2 offset)
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{
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return ToCoordinates(entity.Uid, offset);
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}
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public static EntityCoordinates ToCoordinates(this IEntity entity, float x, float y)
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{
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return new EntityCoordinates(entity.Uid, x, y);
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}
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public static EntityCoordinates ToCoordinates(this IEntity entity)
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{
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return ToCoordinates(entity.Uid, Vector2.Zero);
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}
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public static EntityCoordinates ToCoordinates(this IMapGrid grid, Vector2 offset)
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{
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return ToCoordinates(grid.GridEntityId, offset);
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}
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public static EntityCoordinates ToCoordinates(this IMapGrid grid, float x, float y)
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{
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return ToCoordinates(grid.GridEntityId, x, y);
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}
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public static EntityCoordinates ToCoordinates(this IMapGrid grid)
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{
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return ToCoordinates(grid.GridEntityId, Vector2.Zero);
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}
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}
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}
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