Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/Steering/GridTargetSteeringRequest.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

34 lines
1.3 KiB
C#

using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Steering
{
public sealed class GridTargetSteeringRequest : IAiSteeringRequest
{
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
public MapCoordinates TargetMap { get; }
public EntityCoordinates TargetGrid { get; }
/// <inheritdoc />
public float ArrivalDistance { get; }
/// <inheritdoc />
public float PathfindingProximity { get; }
public bool RequiresInRangeUnobstructed { get; }
public float TimeUntilInteractionCheck { get; set; } = 0.0f;
public GridTargetSteeringRequest(EntityCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
{
// Get it once up front so we the manager doesn't have to continuously get it
var entityManager = IoCManager.Resolve<IEntityManager>();
TargetMap = targetGrid.ToMap(entityManager);
TargetGrid = targetGrid;
ArrivalDistance = arrivalDistance;
PathfindingProximity = pathfindingProximity;
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
}
}