* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
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{
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private bool _isPlaceable;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
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[ViewVariables]
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int IInteractUsing.Priority => 1;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!IsPlaceable)
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return false;
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if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
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{
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return false;
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}
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handComponent.Drop(eventArgs.Using);
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eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
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return true;
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}
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}
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}
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