* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
164 lines
5.7 KiB
C#
164 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
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/// correctly correspond.
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/// </summary>
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public class PipeNode : Node, IGasMixtureHolder
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{
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[ViewVariables]
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public PipeDirection PipeDirection => _pipeDirection;
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private PipeDirection _pipeDirection;
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/// <summary>
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/// Controls what visuals are applied in <see cref="PipeVisualizer"/>.
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/// </summary>
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public ConduitLayer ConduitLayer => _conduitLayer;
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private ConduitLayer _conduitLayer;
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[ViewVariables]
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private IPipeNet _pipeNet = PipeNet.NullNet;
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[ViewVariables]
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private bool _needsPipeNet = true;
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/// <summary>
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/// The gases in this pipe.
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/// </summary>
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[ViewVariables]
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public GasMixture Air
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{
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get => _needsPipeNet ? LocalAir : _pipeNet.Air;
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set
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{
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if (_needsPipeNet)
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LocalAir = value;
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else
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_pipeNet.Air = value;
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}
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}
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/// <summary>
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/// Stores gas in this pipe when disconnected from a <see cref="IPipeNet"/>.
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/// Only for usage by <see cref="IPipeNet"/>s.
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/// </summary>
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[ViewVariables]
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public GasMixture LocalAir { get; set; }
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[ViewVariables]
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public float Volume { get; private set; }
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private AppearanceComponent _appearance;
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private PipeVisualState PipeVisualState => new PipeVisualState(PipeDirection, ConduitLayer);
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
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serializer.DataField(this, x => Volume, "volume", 10);
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serializer.DataField(ref _conduitLayer, "conduitLayer", ConduitLayer.Two);
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}
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public override void Initialize(IEntity owner)
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{
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base.Initialize(owner);
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LocalAir = new GasMixture(Volume);
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Owner.TryGetComponent(out _appearance);
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UpdateAppearance();
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}
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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_pipeNet = pipeNet;
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_needsPipeNet = false;
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}
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public void ClearPipeNet()
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{
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_pipeNet = PipeNet.NullNet;
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_needsPipeNet = true;
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}
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protected override IEnumerable<Node> GetReachableNodes()
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{
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foreach (CardinalDirection direction in Enum.GetValues(typeof(CardinalDirection)))
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{
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PipeDirectionFromCardinal(direction, out var ownNeededConnection, out var theirNeededConnection);
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if ((_pipeDirection & ownNeededConnection) == PipeDirection.None)
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{
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continue;
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}
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var pipeNodesInDirection = Owner.GetComponent<SnapGridComponent>()
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.GetInDir((Direction) direction)
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.Select(entity => entity.TryGetComponent<NodeContainerComponent>(out var container) ? container : null)
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.Where(container => container != null)
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.SelectMany(container => container.Nodes)
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.OfType<PipeNode>()
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.Where(pipeNode => (pipeNode._pipeDirection & theirNeededConnection) != PipeDirection.None);
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foreach (var pipeNode in pipeNodesInDirection)
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{
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yield return pipeNode;
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}
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}
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}
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private void PipeDirectionFromCardinal(CardinalDirection direction, out PipeDirection sameDir, out PipeDirection oppDir)
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{
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switch (direction)
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{
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case CardinalDirection.North:
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sameDir = PipeDirection.North;
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oppDir = PipeDirection.South;
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break;
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case CardinalDirection.South:
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sameDir = PipeDirection.South;
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oppDir = PipeDirection.North;
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break;
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case CardinalDirection.East:
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sameDir = PipeDirection.East;
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oppDir = PipeDirection.West;
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break;
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case CardinalDirection.West:
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sameDir = PipeDirection.West;
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oppDir = PipeDirection.East;
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break;
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default:
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throw new ArgumentException("Invalid Direction.");
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}
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}
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private void UpdateAppearance()
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{
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var pipeVisualStates = Owner.GetComponent<NodeContainerComponent>()
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.Nodes
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.OfType<PipeNode>()
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.Select(pipeNode => pipeNode.PipeVisualState)
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.ToArray();
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_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualStateSet(pipeVisualStates));
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}
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private enum CardinalDirection
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{
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North = Direction.North,
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South = Direction.South,
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East = Direction.East,
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West = Direction.West,
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}
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}
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}
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