Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/Nodes/PipeNode.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

164 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
{
/// <summary>
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
/// correctly correspond.
/// </summary>
public class PipeNode : Node, IGasMixtureHolder
{
[ViewVariables]
public PipeDirection PipeDirection => _pipeDirection;
private PipeDirection _pipeDirection;
/// <summary>
/// Controls what visuals are applied in <see cref="PipeVisualizer"/>.
/// </summary>
public ConduitLayer ConduitLayer => _conduitLayer;
private ConduitLayer _conduitLayer;
[ViewVariables]
private IPipeNet _pipeNet = PipeNet.NullNet;
[ViewVariables]
private bool _needsPipeNet = true;
/// <summary>
/// The gases in this pipe.
/// </summary>
[ViewVariables]
public GasMixture Air
{
get => _needsPipeNet ? LocalAir : _pipeNet.Air;
set
{
if (_needsPipeNet)
LocalAir = value;
else
_pipeNet.Air = value;
}
}
/// <summary>
/// Stores gas in this pipe when disconnected from a <see cref="IPipeNet"/>.
/// Only for usage by <see cref="IPipeNet"/>s.
/// </summary>
[ViewVariables]
public GasMixture LocalAir { get; set; }
[ViewVariables]
public float Volume { get; private set; }
private AppearanceComponent _appearance;
private PipeVisualState PipeVisualState => new PipeVisualState(PipeDirection, ConduitLayer);
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
serializer.DataField(this, x => Volume, "volume", 10);
serializer.DataField(ref _conduitLayer, "conduitLayer", ConduitLayer.Two);
}
public override void Initialize(IEntity owner)
{
base.Initialize(owner);
LocalAir = new GasMixture(Volume);
Owner.TryGetComponent(out _appearance);
UpdateAppearance();
}
public void JoinPipeNet(IPipeNet pipeNet)
{
_pipeNet = pipeNet;
_needsPipeNet = false;
}
public void ClearPipeNet()
{
_pipeNet = PipeNet.NullNet;
_needsPipeNet = true;
}
protected override IEnumerable<Node> GetReachableNodes()
{
foreach (CardinalDirection direction in Enum.GetValues(typeof(CardinalDirection)))
{
PipeDirectionFromCardinal(direction, out var ownNeededConnection, out var theirNeededConnection);
if ((_pipeDirection & ownNeededConnection) == PipeDirection.None)
{
continue;
}
var pipeNodesInDirection = Owner.GetComponent<SnapGridComponent>()
.GetInDir((Direction) direction)
.Select(entity => entity.TryGetComponent<NodeContainerComponent>(out var container) ? container : null)
.Where(container => container != null)
.SelectMany(container => container.Nodes)
.OfType<PipeNode>()
.Where(pipeNode => (pipeNode._pipeDirection & theirNeededConnection) != PipeDirection.None);
foreach (var pipeNode in pipeNodesInDirection)
{
yield return pipeNode;
}
}
}
private void PipeDirectionFromCardinal(CardinalDirection direction, out PipeDirection sameDir, out PipeDirection oppDir)
{
switch (direction)
{
case CardinalDirection.North:
sameDir = PipeDirection.North;
oppDir = PipeDirection.South;
break;
case CardinalDirection.South:
sameDir = PipeDirection.South;
oppDir = PipeDirection.North;
break;
case CardinalDirection.East:
sameDir = PipeDirection.East;
oppDir = PipeDirection.West;
break;
case CardinalDirection.West:
sameDir = PipeDirection.West;
oppDir = PipeDirection.East;
break;
default:
throw new ArgumentException("Invalid Direction.");
}
}
private void UpdateAppearance()
{
var pipeVisualStates = Owner.GetComponent<NodeContainerComponent>()
.Nodes
.OfType<PipeNode>()
.Select(pipeNode => pipeNode.PipeVisualState)
.ToArray();
_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualStateSet(pipeVisualStates));
}
private enum CardinalDirection
{
North = Direction.North,
South = Direction.South,
East = Direction.East,
West = Direction.West,
}
}
}