* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
484 lines
16 KiB
C#
484 lines
16 KiB
C#
#nullable enable
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameObjects.Components.Doors
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(ServerDoorComponent))]
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public class AirlockComponent : ServerDoorComponent, IWires
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{
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public override string Name => "Airlock";
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/// <summary>
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/// Duration for which power will be disabled after pulsing either power wire.
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/// </summary>
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private static readonly TimeSpan PowerWiresTimeout = TimeSpan.FromSeconds(5.0);
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private CancellationTokenSource _powerWiresPulsedTimerCancel = new CancellationTokenSource();
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private bool _powerWiresPulsed;
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/// <summary>
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/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private bool PowerWiresPulsed
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{
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get => _powerWiresPulsed;
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set
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{
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_powerWiresPulsed = value;
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UpdateWiresStatus();
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UpdatePowerCutStatus();
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}
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}
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private bool _boltsDown;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool BoltsDown
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{
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get => _boltsDown;
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set
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{
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_boltsDown = value;
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UpdateBoltLightStatus();
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}
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}
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private bool _boltLightsWirePulsed = true;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool BoltLightsVisible
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{
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get => _boltLightsWirePulsed && BoltsDown && IsPowered() && State == DoorState.Closed;
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set
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{
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_boltLightsWirePulsed = value;
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UpdateBoltLightStatus();
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}
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}
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private const float AutoCloseDelayFast = 1;
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// True => AutoCloseDelay; False => AutoCloseDelayFast
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[ViewVariables(VVAccess.ReadWrite)]
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private bool NormalCloseSpeed
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{
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get => CloseSpeed == AutoCloseDelay;
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set => CloseSpeed = value ? AutoCloseDelay : AutoCloseDelayFast;
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}
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private void UpdateWiresStatus()
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{
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WiresComponent? wires;
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var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
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if (PowerWiresPulsed)
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{
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powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
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}
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else if (Owner.TryGetComponent(out wires) &&
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wires.IsWireCut(Wires.MainPower) &&
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wires.IsWireCut(Wires.BackupPower))
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{
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powerLight = new StatusLightData(Color.Red, StatusLightState.On, "POWR");
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}
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var boltStatus =
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new StatusLightData(Color.Red, BoltsDown ? StatusLightState.On : StatusLightState.Off, "BOLT");
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var boltLightsStatus = new StatusLightData(Color.Lime,
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_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
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var timingStatus =
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new StatusLightData(Color.Orange, !AutoClose ? StatusLightState.Off :
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!NormalCloseSpeed ? StatusLightState.BlinkingSlow :
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StatusLightState.On,
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"TIME");
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var safetyStatus =
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new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
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if (!Owner.TryGetComponent(out wires))
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{
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return;
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}
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wires.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
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wires.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
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wires.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
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wires.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
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wires.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
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wires.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
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/*
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_wires.SetStatus(6, powerLight);
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_wires.SetStatus(7, powerLight);
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_wires.SetStatus(8, powerLight);
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_wires.SetStatus(9, powerLight);
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_wires.SetStatus(10, powerLight);
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_wires.SetStatus(11, powerLight);*/
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}
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private void UpdatePowerCutStatus()
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{
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if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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return;
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}
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if (PowerWiresPulsed)
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{
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receiver.PowerDisabled = true;
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return;
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}
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if (!Owner.TryGetComponent(out WiresComponent? wires))
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{
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return;
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}
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receiver.PowerDisabled =
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wires.IsWireCut(Wires.MainPower) ||
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wires.IsWireCut(Wires.BackupPower);
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}
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private void UpdateBoltLightStatus()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
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}
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}
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public override DoorState State
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{
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protected set
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{
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base.State = value;
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// Only show the maintenance panel if the airlock is closed
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if (Owner.TryGetComponent(out WiresComponent? wires))
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{
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wires.IsPanelVisible = value != DoorState.Open;
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}
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// If the door is closed, we should look if the bolt was locked while closing
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UpdateBoltLightStatus();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerDeviceOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DoorVisuals.Powered, receiver.Powered);
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}
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}
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerDeviceOnOnPowerStateChanged;
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}
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base.OnRemove();
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}
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private void PowerDeviceOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DoorVisuals.Powered, e.Powered);
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}
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// BoltLights also got out
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UpdateBoltLightStatus();
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}
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protected override void ActivateImpl(ActivateEventArgs args)
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{
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if (Owner.TryGetComponent(out WiresComponent? wires) &&
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wires.IsPanelOpen)
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{
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if (args.User.TryGetComponent(out IActorComponent? actor))
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{
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wires.OpenInterface(actor.playerSession);
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}
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}
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else
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{
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base.ActivateImpl(args);
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}
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}
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private enum Wires
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{
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/// <summary>
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/// Pulsing turns off power for <see cref="AirlockComponent.PowerWiresTimeout"/>.
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/// Cutting turns off power permanently if <see cref="BackupPower"/> is also cut.
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/// Mending restores power.
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/// </summary>
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MainPower,
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/// <see cref="MainPower"/>
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BackupPower,
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/// <summary>
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/// Pulsing causes for bolts to toggle (but only raise if power is on)
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/// Cutting causes Bolts to drop
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/// Mending does nothing
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/// </summary>
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Bolts,
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/// <summary>
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/// Pulsing causes light to toggle
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/// Cutting causes light to go out
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/// Mending causes them to go on again
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/// </summary>
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BoltLight,
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// Placeholder for when AI is implemented
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AIControl,
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/// <summary>
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/// Pulsing causes door to close faster
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/// Cutting disables door timer, causing door to stop closing automatically
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/// Mending restores door timer
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/// </summary>
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Timing,
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/// <summary>
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/// Pulsing toggles safety
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/// Cutting disables safety
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/// Mending enables safety
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/// </summary>
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Safety,
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.MainPower);
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builder.CreateWire(Wires.BackupPower);
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builder.CreateWire(Wires.Bolts);
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builder.CreateWire(Wires.BoltLight);
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builder.CreateWire(Wires.Timing);
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builder.CreateWire(Wires.Safety);
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/*
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builder.CreateWire(6);
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builder.CreateWire(7);
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builder.CreateWire(8);
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builder.CreateWire(9);
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builder.CreateWire(10);
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builder.CreateWire(11);*/
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UpdateWiresStatus();
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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if (args.Action == Pulse)
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{
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switch (args.Identifier)
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{
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case Wires.MainPower:
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case Wires.BackupPower:
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PowerWiresPulsed = true;
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_powerWiresPulsedTimerCancel.Cancel();
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_powerWiresPulsedTimerCancel = new CancellationTokenSource();
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Timer.Spawn(PowerWiresTimeout,
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() => PowerWiresPulsed = false,
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_powerWiresPulsedTimerCancel.Token);
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break;
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case Wires.Bolts:
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if (!BoltsDown)
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{
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SetBoltsWithAudio(true);
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}
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else
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{
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if (IsPowered()) // only raise again if powered
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{
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SetBoltsWithAudio(false);
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}
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}
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break;
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case Wires.BoltLight:
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// we need to change the property here to set the appearance again
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BoltLightsVisible = !_boltLightsWirePulsed;
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break;
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case Wires.Timing:
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NormalCloseSpeed = !NormalCloseSpeed;
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break;
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case Wires.Safety:
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Safety = !Safety;
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break;
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}
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}
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if (args.Action == Mend)
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{
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switch (args.Identifier)
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{
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case Wires.MainPower:
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case Wires.BackupPower:
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// mending power wires instantly restores power
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_powerWiresPulsedTimerCancel?.Cancel();
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PowerWiresPulsed = false;
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break;
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case Wires.BoltLight:
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BoltLightsVisible = true;
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break;
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case Wires.Timing:
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AutoClose = true;
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break;
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case Wires.Safety:
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Safety = true;
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break;
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}
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}
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if (args.Action == Cut)
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{
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switch (args.Identifier)
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{
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case Wires.Bolts:
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SetBoltsWithAudio(true);
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break;
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case Wires.BoltLight:
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BoltLightsVisible = false;
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break;
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case Wires.Timing:
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AutoClose = false;
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break;
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case Wires.Safety:
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Safety = false;
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break;
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}
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}
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UpdateWiresStatus();
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UpdatePowerCutStatus();
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}
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public override bool CanOpen()
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{
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return base.CanOpen() && IsPowered() && !IsBolted();
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}
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public override bool CanClose()
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{
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return IsPowered() && !IsBolted();
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}
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public override void Deny()
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{
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if (!IsPowered() || IsBolted())
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{
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return;
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}
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base.Deny();
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}
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private bool IsBolted()
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{
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return _boltsDown;
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}
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private bool IsPowered()
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{
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return !Owner.TryGetComponent(out PowerReceiverComponent? receiver)
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|| receiver.Powered;
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}
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public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (await base.InteractUsing(eventArgs))
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return true;
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (tool.HasQuality(ToolQuality.Cutting)
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|| tool.HasQuality(ToolQuality.Multitool))
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{
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if (Owner.TryGetComponent(out WiresComponent? wires)
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&& wires.IsPanelOpen)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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wires.OpenInterface(actor.playerSession);
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return true;
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}
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}
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}
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bool AirlockCheck()
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{
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if (IsBolted())
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{
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString("The airlock's bolts prevent it from being forced!"));
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return false;
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}
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if (IsPowered())
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The powered motors block your efforts!"));
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return false;
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}
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return true;
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}
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Prying, AirlockCheck)) return false;
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if (State == DoorState.Closed)
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Open();
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else if (State == DoorState.Open)
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Close();
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return true;
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}
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public void SetBoltsWithAudio(bool newBolts)
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{
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if (newBolts == BoltsDown)
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{
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return;
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}
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BoltsDown = newBolts;
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
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}
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}
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}
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