* Fix duplicate mech footstep sounds We just add a new component for relay targets so we can use that for audio prediction. * Fix cwash * woop
13 lines
334 B
C#
13 lines
334 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementRelayTargetComponent : Component
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{
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/// <summary>
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/// Entities that are relaying to us.
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/// </summary>
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[ViewVariables] public readonly List<EntityUid> Entities = new();
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}
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