Files
tbd-station-14/Content.Server/Interfaces/GameTicking/IGameTicker.cs
2019-04-15 21:11:38 -06:00

32 lines
901 B
C#

using System;
using Content.Server.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Interfaces.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound();
void EndRound();
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player);
void ToggleReady(IPlayerSession player, bool ready);
}
}