32 lines
901 B
C#
32 lines
901 B
C#
using System;
|
|
using Content.Server.GameTicking;
|
|
using Robust.Server.Interfaces.Player;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.Interfaces.GameTicking
|
|
{
|
|
/// <summary>
|
|
/// The game ticker is responsible for managing the round-by-round system of the game.
|
|
/// </summary>
|
|
public interface IGameTicker
|
|
{
|
|
GameRunLevel RunLevel { get; }
|
|
|
|
event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
|
|
|
|
void Initialize();
|
|
void Update(FrameEventArgs frameEventArgs);
|
|
|
|
void RestartRound();
|
|
void StartRound();
|
|
void EndRound();
|
|
|
|
void Respawn(IPlayerSession targetPlayer);
|
|
void MakeObserve(IPlayerSession player);
|
|
void MakeJoinGame(IPlayerSession player);
|
|
void ToggleReady(IPlayerSession player, bool ready);
|
|
}
|
|
}
|