Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponCapacitorComponent.cs
2019-04-15 21:11:38 -06:00

51 lines
1.4 KiB
C#

using System;
using Content.Server.GameObjects.Components.Power;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{
public class HitscanWeaponCapacitorComponent : PowerCellComponent
{
public override string Name => "HitscanWeaponCapacitor";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
}
public override void Initialize()
{
base.Initialize();
Charge = Capacity;
}
public float GetChargeFrom(float toDeduct)
{
//Use this function when you want to shoot even though you don't have enough energy for basecost
ChargeChanged();
var chargeChangedBy = Math.Min(this.Charge, toDeduct);
this.DeductCharge(chargeChangedBy);
return chargeChangedBy;
}
public void FillFrom(PowerStorageComponent battery)
{
var capacitorPowerDeficit = this.Capacity - this.Charge;
if (battery.CanDeductCharge(capacitorPowerDeficit))
{
battery.DeductCharge(capacitorPowerDeficit);
this.AddCharge(capacitorPowerDeficit);
}
else
{
this.AddCharge(battery.Charge);
battery.DeductCharge(battery.Charge);
}
}
}
}